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This mechanic adds a whole new dimension to the game, allowing players to, instead of forcing their way through strongpoints, bypass, encircle, and leave them to mop up in a few turns, much as Germans did with blitzkrieg maneuvering. Namely, units that are surrounded without access to a supply point will now slowly degrade, taking cumulative suppression points among other penalties. They will completely nullify entrenchment bonuses with their attack, have very high close combat defense (most other units till later armor have no close defense at all), and negate half of the entrenchment for neighboring units The graphics look good, doesn’t it?īesides all of these unit-based changes, the supply system has taken on just two small mechanics changes with substantial ramifications. The last major change worth noting is that engineers function quite differently now in terms of balance. While many players will still want to run an army of pure powerhouses, the developers have subtly and effectively, made this balance of forces necessary by providing a relative crunch of unit slots and making support units cost less. At the top of the pyramid lies the uber-weapons such as the Karl-Gerät, which almost one-shots anything, though massively expensive and non-replaceable. In comparison, the formidable 18 cm Morser like all anti-tank units supports only against hard targets as well as enemy artillery firing anywhere within its four range. Your humble infantry guns have two ranges and only offer support against soft targets. Both provide support fire now, with some nuances differing among the different sizes of artillery. Support units (artillery and anti-tank units) have been revamped since PC1. Artillery and level bombers suppress enemy units (lasting the whole turn now), while infantry and tanks lead the assault in close terrain (cities and forests) and open ground, respectively. To succeed, players must rely on combined arms tactics to foray into a tactical landscape encompassing heavily entrenched urban zones, amphibious landings, and the looming fortresses of the Maginot line and Sevastopol. The unit type availability is as varied as the last one. Similarly, overstrength units now cost additional slots, allowing commanders to focus firepower on their most experienced and, with heroes as explained later, overpowered ones.
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How, these titans command a hefty slot price in addition to prestige, meaning there is much more tactical fluidity on how the player can tackle a mission. You used to be able to deploy one unit per unit slot, leading to players amassing armies of Tigers and Panthers. New in PC2 is the slots system, which is an additional restriction on how you deploy your units. Units cost prestige, which is gained per turn, by capturing enemy units, and by claiming victory points. Campaign scenarios for now generally rely on victory point capture, though DLC will likely add varied victory conditions as in PC1. Planes now must return to their home airfield or rebase every turn.
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Each side moves and/or attacks with all of their units on their turn to wrest control of victory points and, more importantly, in PC2 than in previous renditions, supply points. Allowing the player to choose custom traits for each general adds flavor and replayability.įirst, how does the game work? PC2 is a hex-based alternating turn tactics game where units of infantry, tanks, planes, and other unit classes have ten strength points (fifteen for infantry), various attack and defense stats, and supply stores, which are replenished each turn. Below will be described some of the new features and how they play out. For hardened veterans, the game updates the classic tactical WW2 battlefield with several new concepts: RPG-lite elements giving your campaign avatar persistent special traits, qualitatively significant hero characters to give to units, and an improved supply system that lets you simulate huge encirclements. How well you shepherd your men and machines determines whether you end up defending Berlin in 1945 on the Elbe, driving Panzers to the American west coast, or, perhaps, sacked for failing missions.
#Panzer corps unit guide series
Not just a 3-D reskin, this modern incarnation abides by the spirit of the classic hex-based tactical wargaming series while also breathing new life into a tried and true formula.įor the uninitiated conscripts out there, the main feature of the game is a long, branching campaign that pits your ever-evolving WW2 Wehrmacht forces against a slew of historical and historically inspired enemies. Welcome back to the front after rest and refit in the Alps! The long-awaited next installation in the Panzer General has arrived.